﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace ERF.Physics
{
    /// <summary>
    /// Interface defining the methods that a heightmap scene must implement in order to be used with the physics engine.
    /// </summary>
    public interface IHeightmapScene
    {
        float GetHeightFromXZ(float x, float z);
        Vector3 GetNormalAtXZ(float x, float z);
        void GetCollisionPlanes(out Plane[] planes);
        float StaticFrictionCoefficient
        {
            get;
        }
    }
}
